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Humanist Tabletop RPGs Manifesto

-Less games about emulating specific novels/movies/tv shows, more games about exploring facets of reality and the human experience. Pull fewer ideas from fiction and more ideas from psychology, anthropology and philosophy. Read and watch more nonfiction.  -More sex in games. We have Christian fascists dominating our government and so being a perverted freak is a moral imperative!! -Focus on PC relationships, both with each other and with NPCs. Make them messy. People aren't vending machines that you put a friendship coin into and get whatever you want. People can be both kind and cruel, overconfident and insecure, mercurial and predictable. They can both hate you and also want to fuck you. Lean into these contradictions. -Related to the point above, think about the motivations of your NPCs. Humans are generally motived by the same things: immediate survival (food/water/shelter/etc), comfort, social status, sex, etc. Ideology and morality are often distant runners-up to these other ...

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